The character models, most of the portraits, outfits and other pieces of art that I need for the demo are done, as well as enough dialog to go through for at least half an hour. I intend to create some other dialog branches and some immersion tweaks, as well as a couple of locations. I estimate some 60 hours of intense campaign editor and image editor work ahead, and I'll probably be able to put my nose to the grindstone during my next holidays in July and hopefully release the playable demo at the end of that month.
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